

Castle Of Illusion Starring Mickey Mouse: On the minus sideĬlassic platform games rarely had save points, and that meant that they could get away with relatively short running times, because you’d have to play through the entire game in a single sitting to see everything. It works, although there are sections where the game isn’t all that easy and a physical controller would probably be easier to handle. The basic control scheme uses left hand swipes for movement, right hand taps for jumping and a single interaction and throwing button onscreen. Platform game controls are a hard nut to crack, but I can’t really fault Sega Australia’s work here. Mickey’s gone from 16-bit wandering through libraries with flat features to a 3D realised world with a lot of attention to detail in little bits of background animation. They’re crisp and beautifully animated, but then this is a port of a digital-only game that came out on (ahem) “proper” consoles some months back. She’s called Mizrabel because Disney has little tolerance for non-conventional standards of beauty.Įasily the best thing about Castle Of Illusion are the visuals. There are some nods to progress with limited 3D sections that blend in quite well when you’re playing, but if you’re not a platform fan this really won’t appeal. You run, jump, bottom bounce and sometimes throw projectiles at enemies in a mostly 2D universe. in the same way that just about everything currently is a military shooter. The day I find a mouse in my library is the day that mouse DIES. Castle Of Illusion is a platform game from a time when just about everything was platform games, I can’t really blame the magical library.
